Wanted to adjust Pokemon to make them more fun to use. Wanted to improve the players options for leveling up throughout the game, if needed. You now only go down one level when losing, rather than being set to level 1. With this, the Pokeball Collecting Quest is now completable. Added the Park Ball to the game - it can be purchased outside the Pokemon Catching Contest. Fixed a couple of spelling/variable errors. Fixed a few Pokemon Icons that were cut in half. Adjusted some of the trainer rematch levels down a bit. Removed a few text boxes when you are using HMs. Made a few small balance changes to some trainers. Added an option to skip the intro in Free Mode. Say, if you are a Level 56 Pokemon and use a Gold Candy, you will gain 4 levels, taking you to Level 60. Now, the item can be used all the way up to level 59, but you will gain less levels. As an example, Previously, the Gold Candy would give a Pokemon 10 levels but could only be used if the Pokemon was level 50 or lower, taking them to a max of Level 60. Changed the Bronze Silver and Gold Candy items. Fixed a bug where the Ranking System would not give you the proper reward if you were Rank 1 - it was instead checking for Rank 2. Added a couple of tips that show up at certain points in the game to give hints to features that people often miss. It's still mostly untested, so there may be some issues with it. It's quite a challenge, and the game may be difficult enough as it is, but give it a try if you're interested. You can only turn the mode on at the beginning of the game. ![]() Also, whiting out will cause the Nuzlocke mode to be turned off. Note that swapping characters will NOT reset that counter. It works as follows: Pokemon cannot be healed when their HP reaches 0, and you can only catch one Pokemon on a route. Added a Nuzlocke mode to the game, using JV's scripts. They'll move a little quicker with this option on. Made the "Transition Speed" Option in the options menu effect a few more things in battle. Fixed a bug where the game would crash if you chose a Mono-Electric team challenge at the start. Fixed a fairly major bug that could cause softlocks if facing a foe with a Custap Berry. You can turn this feature on or off in the options menu. That level increases with the number of badges you have. Implemented a new feature that automatically levels newly caught Pokemon up to a certain level. Made it so that if you have won a Gym Leader rematch, their badge turns gold on your Trainer Card. Changed the way that Jozie, who gives you tips after losing an important battle, works. Added a few Triple Triad battlers in the Casino, as an alternate way to gain a few coins. Added a new optional fight - If you lose to the Champion two times in a row, you'll enter an alternate fight against him. Increased the amount of coins you can wager in the Roulette game. ![]() Disabled the automatic check that you have caught a Pokemon on a route when doing a Nuzlocke, as a consequence of the above. Fixed a bug where occasionally the game would hang when catching a new Pokemon.
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